from tkinter import * from functools import partial # to prevent unwanted windows class StartGame: """ Initial game interface (asks users how many rounds they would like to play) """ def __init__(self): """ Gets number of rounds from user """ self.start_frame = Frame(padx=10, pady=10) self.start_frame.grid() # Strings for labels intro_string = ("In each round you will be invited to choose a colour." "Your goal is to beat the target score and win the round " "(and keep your points).") # choose_string = "Oops - Please choose a whole number more than zero." choose_string = "How many rounds do you want to play?" # List of labels to be made (text | font | fg) start_labels_list = [ ["Number Guesser", ("Arial", "16", "bold"), None], [intro_string, ("Arial", "12"), None], [choose_string, ("Arial", "12", "bold"), "#009900"] ] # create labels and add them to the reference list start_label_ref = [] for count, item in enumerate(start_labels_list): make_label = Label(self.start_frame, text=item[0], font=item[1], fg=item[2], wraplength=350, justify="left", pady=10, padx=20) make_label.grid(row=count) start_label_ref.append(make_label) # extract choice label so that it can be changed to an # error message if necessary self.choose_label = start_label_ref[2] # Frame so that entry box and button can be in the same row self.entry_area_frame = Frame(self.start_frame) self.entry_area_frame.grid(row=3) self.num_rounds_entry = Entry(self.entry_area_frame, font=("Arial", "20", "bold"), width=20) self.num_rounds_entry.grid(row=0, column=0, padx=10, pady=10) # create play button self.play_button = Button(self.entry_area_frame, font=("Arial", "16", "bold"), fg="#FFFFFF", bg="#0057D8", text="Play", width=10, command=self.check_rounds) self.play_button.grid(row=0, column=1) def check_rounds(self): """ Checks users have entered 1 or more rounds """ # Retrieve temperature to be converted rounds_wanted = 5 self.to_play(rounds_wanted) def to_play(self, num_rounds): """ Invokes game GUI and takes across number of rounds to be played """ Play(num_rounds) # hide root window (ie: hide rounds choice window) root.withdraw() class Play: """ Interface for playing the Colour Quest game """ def __init__(self, how_many): self.play_box = Toplevel() self.game_frame = Frame(self.play_box) self.game_frame.grid(padx=10, pady=10) self.heading_label = Label(self.game_frame, text="Number Guesser", font=("Arial", "16", "bold"), pady=5, padx=5) self.heading_label.grid(row=0) self.to_help_button = Button(self.game_frame, text="Hints", font=("Arial", "14", "bold"), fg="#FFFFFF", bg="#373737", width=15, padx=10, pady=10, command=self.to_hints) self.to_help_button.grid(row=1) def to_hints(self): """ Displays hints for playing the game :return: """ DisplayHints(self) class DisplayHints: """ Displays hints for Colour quest game """ def __init__(self, partner): print("Hints window appears") # setup dialogue box and background colour background = "#E7E7E7" self.help_box = Toplevel() # disable help button partner.to_help_button.config(state=DISABLED) # if user press cross at top, close help and 'releases' help button self.help_box.protocol('WM_DELETE_WINDOW', partial(self.close_help, partner)) self.help_frame = Frame(self.help_box, width=300, height=200) self.help_frame.grid() self.help_heading_label = Label(self.help_frame, text="\nHints", font=("Arial", "16", "bold")) self.help_heading_label.grid(row=0) help_text = "\nThis game involves choosing between two artists. Click the one with the highest " \ "monthly listeners on Spotify. If you're correct, you'll earn a point. Click the Stats " \ "button to view your score. The game will end once you've played the number of rounds entered " \ "at the start. Good luck! \n" self.help_text_label = Label(self.help_frame, text=help_text, wraplength=350, justify="left", font=("Arial", "12")) self.help_text_label.grid(row=1, padx=10) self.dismiss_button = Button(self.help_frame, font=("Arial", "14", "bold"), text="Dismiss", bg="#1db954", fg="#FFFFFF", command=partial(self.close_help, partner)) self.dismiss_button.grid(row=2, padx=10, pady=10) # List and loop to set the background colour on everything except the buttons recolour_list = [self.help_frame, self.help_heading_label, self.help_text_label] for item in recolour_list: item.config(bg=background) def close_help(self, partner): print("Closes Hints window") partner.to_help_button.config(state=NORMAL) self.help_box.destroy() # main routine if __name__ == "__main__": root = Tk() root.title("Colour Quest") StartGame() root.mainloop()