from tkinter import * from functools import partial # to prevent unwanted windows class StartGame: """ Initial game interface (asks users how many rounds they would like to play) """ def __init__(self): """ Gets number of rounds from user """ self.start_frame = Frame(padx=10, pady=10) self.start_frame.grid() # Strings for labels intro_string = ("In each round you will be invited to choose a colour." "Your goal is to beat the target score and win the round " "(and keep your points).") # choose_string = "Oops - Please choose a whole number more than zero." choose_string = "How many rounds do you want to play?" # List of labels to be made (text | font | fg) start_labels_list = [ ["Colour Quest", ("Arial", "16", "bold"), None], [intro_string, ("Arial", "12"), None], [choose_string, ("Arial", "12", "bold"), "#009900"] ] # create labels and add them to the reference list start_label_ref = [] for count, item in enumerate(start_labels_list): make_label = Label(self.start_frame, text=item[0], font=item[1], fg=item[2], wraplength=350, justify="left", pady=10, padx=20) make_label.grid(row=count) start_label_ref.append(make_label) # extract choice label so that it can be changed to an # error message if necessary self.choose_label = start_label_ref[2] # Frame so that entry box and button can be in the same row self.entry_area_frame = Frame(self.start_frame) self.entry_area_frame.grid(row=3) self.num_rounds_entry = Entry(self.entry_area_frame, font=("Arial", "20", "bold"), width=20) self.num_rounds_entry.grid(row=0, column=0, padx=10, pady=10) # create play button self.play_button = Button(self.entry_area_frame, font=("Arial", "16", "bold"), fg="#FFFFFF", bg="#0057D8", text="Play", width=10, command=self.check_rounds) self.play_button.grid(row=0, column=1) def check_rounds(self): """ Checks users have entered 1 or more rounds """ # Retrieve temperature to be converted rounds_wanted = 5 self.to_play(rounds_wanted) def to_play(self, num_rounds): """ Invokes game GUI and takes across number of rounds to be played """ Play(num_rounds) # hide root window (ie: hide rounds choice window) root.withdraw() class Play: """ Interface for playing the Colour Quest game """ def __init__(self, how_many): self.rounds_won = IntVar() # lists for stats component # highest score test data # self.all_scores_list = [20, 20, 20, 16, 19] # self.all_high_score_list = [20, 20, 20, 16, 19] # self.rounds_won.set(5) # lowest score test data # self.all_scores_list = [0, 0, 0, 0, 0] # self.all_high_score_list = [20, 20, 20, 16, 19] # self.rounds_won.set(0) # random score test data self.all_scores_list = [0, 15, 16, 0, 16] self.all_high_score_list = [20, 19, 18, 20, 20] self.rounds_won.set(3) self.play_box = Toplevel() self.game_frame = Frame(self.play_box) self.game_frame.grid(padx=10, pady=10) self.heading_label = Label(self.game_frame, text="Colour Quest", font=("Arial", "16", "bold"), pady=5, padx=5) self.heading_label.grid(row=0) self.stats_button = Button(self.game_frame, text="Stats", font=("Arial", "14", "bold"), fg="#FFFFFF", bg="#FF8000", width=15, padx=10, pady=10, command=self.to_stats) self.stats_button.grid(row=1) def to_stats(self): """ retrieves everything we need to display the game """ # important: retrieve number of rounds # won as a number (rather than the 'self' container) rounds_won = self.rounds_won.get() stats_bundle = [rounds_won, self.all_scores_list, self.all_high_score_list] Stats(self, stats_bundle) class Stats: """ Displays stats for Colour quest game """ def __init__(self, partner, all_stats_info): # extract information from master list rounds_won = all_stats_info[0] user_scores = all_stats_info[1] high_scores = all_stats_info[2] # sort user scores to find high score user_scores.sort() self.stats_box = Toplevel() # disable help button partner.stats_button.config(state=DISABLED) # If users press cross at top, closes help and # 'releases' help button self.stats_box.protocol('WM_DELETE_WINDOW', partial(self.close_stats, partner)) self.stats_frame = Frame(self.stats_box, width=300, height=200) self.stats_frame.grid() self.stats_heading_label = Label(self.stats_frame, text="Help / Info", font=("Arial", "14", "bold")) self.stats_heading_label.grid(row=0) stats_text = "To use the program, simply enter the temperature" \ " you wish to convert and then choose to convert " \ "to either degrees Celsius (centigrade) or " \ "Fahrenheit. \n\n" \ "Note that -273 degrees C " \ "(-459 F) is absolute zero (the coldest possible " \ "temperature). If you try to convert a " \ "temperature that is less than 1273 degrees C," \ " you will get an error message. \n\n " \ "To see your " \ "calculation history and export it to a text " \ "file, please click the 'History / Export' button." self.stats_text_label = Label(self.stats_frame, text=stats_text, wraplength=350, justify="left") self.stats_text_label.grid(row=1, padx=10) self.dismiss_button = Button(self.stats_frame, font=("Arial", "12", "bold"), text="Dismiss", bg="#CC6600", fg="#FFFFFF", command=partial(self.close_stats, partner)) self.dismiss_button.grid(row=2, padx=10, pady=10) # List and loop to set background colour on # everything except the buttons recolour_list = [self.help_frame, self.help_heading_label, self.help_text_label] for item in recolour_list: item.config(bg=background) def close_help(self, partner): """ Closes help dialogue box (and enables help button) """ # Put help button back to normal partner.to_help_button.config(state=NORMAL) self.help_box.destroy() # main routine if __name__ == "__main__": root = Tk() root.title("Colour Quest") StartGame() root.mainloop()