WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Gear\impactType\grenade_explode\inventoryType\item\displayName\WEAPON_CAMERA_SPIKE\modeName\\playerAnimType\hold\AIOverlayDescription\\gunModel\t5_weapon_camera_spike\handModel\viewhands_usmc\isHandModelOverridable\1\idleAnim\viewmodel_camera_spike_idle\emptyIdleAnim\viewmodel_camera_spike_empty_idle\fireAnim\viewmodel_camera_spike_fire\holdFireAnim\viewmodel_camera_spike_hold_fire\lastShotAnim\viewmodel_camera_spike_fire\detonateAnim\viewmodel_camera_spike_idle\raiseAnim\viewmodel_camera_spike_pullout\dropAnim\viewmodel_camera_spike_putaway\firstRaiseAnim\viewmodel_camera_spike_pullout\altRaiseAnim\viewmodel_camera_spike_pullout\altDropAnim\viewmodel_camera_spike_putaway\quickRaiseAnim\viewmodel_camera_spike_quick_pullout\quickDropAnim\viewmodel_camera_spike_putaway\emptyRaiseAnim\viewmodel_camera_spike_pullout\emptyDropAnim\viewmodel_camera_spike_empty_idle\sprintInAnim\viewmodel_camera_spike_sprint_in\sprintLoopAnim\viewmodel_camera_spike_sprint_loop\sprintOutAnim\viewmodel_camera_spike_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\adsUpAnim\\adsDownAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\dtp_in\viewmodel_camera_spike_d2p_in\dtp_loop\viewmodel_camera_spike_d2p_loop\dtp_out\viewmodel_camera_spike_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\explosionTag\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireDelay\0.16\fireTime\0.48\lastFireTime\0\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\reloadTime\1\dropTime\0.63\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.35\firstRaiseTime\1\emptyDropTime\0.1\emptyRaiseTime\0.1\sprintInTime\0.15\sprintLoopTime\0.6\sprintOutTime\0.15\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.7\dtpOutTime\0.25\slideInTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to ground, maintain yaw\rotateType\Rotate both axis, grenade style\offhandSlot\Equipment\hasDetonator\0\timedDetonation\0\rotate\0\keepRolling\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\noThirdPersonDropsOrRaises\0\plantable\1\explodeOnGround\0\throwBack\0\retrievable\1\dieOnRespawn\1\hideThirdPerson\0\offhandHoldIsCancelable\0\isCameraSensor\0\isAcousticSensor\0\clipOnly\1\noPing\0\hipIdleAmount\15\hipIdleSpeed\3\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelCeramicBounce\0.5\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\t5_weapon_camera_spike_player_world\worldModel2\t5_weapon_camera_spike_world_detect\worldModel3\\ammoName\camera_spike\maxAmmo\1\startAmmo\1\clipName\camera_spike\clipSize\1\sharedAmmoCapName\WEAPON_CAMERA_SPIKE\sharedAmmoCap\1\dropAmmoMin\1\dropAmmoMax\1\pickupSound\fly_equipment_pickup_npc\pickupSoundPlayer\fly_equipment_pickup_plr\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\dst_equipment_destroy\detonateSoundPlayer\dst_equipment_destroy\raiseSound\fly_gear_pull_out\raiseSoundPlayer\fly_gear_pull_out\firstRaiseSound\fly_gear_pull_out\firstRaiseSoundPlayer\fly_gear_pull_out\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\wpn_gen_plant\reticleCenter\\reticleSide\\reticleCenterSize\1\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\isRollingGrenade\0\cookOffHold\0\hudIcon\hud_deployable_camera\killIcon\hud_deployable_camera\dpadIcon\hud_deployable_camera\ammoCounterIcon\hud_deployable_camera\indicatorIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\indicatorIconRatio\4:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\-3\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\-3\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-2\duckedOfsR\0\duckedOfsU\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\-50\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\60\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\enemyCrosshairRange\600\crosshairColorChange\1\explosionRadius\256\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\60\projectileSpeed\100\projectileSpeedRelativeUp\0\projectileSpeedUp\-10000\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\t5_weapon_camera_spike_world\projExplosionType\grenade\projExplosionEffect\\projExplosionEffect2\\projExplosionEffect3\\projExplosionEffect4\\projExplosionEffect5\\projExplosionEffectForceNormalUp\0\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\showIndicator\0\useAntiLagRewind\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\\parentWeaponName\