WEAPONFILE\displayName\WEAPON_DEFAULTWEAPON\modeName\\playerAnimType\default\altWeapon\\DualWieldWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\none\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\0\rifleBullet\1\doGibbing\0\maxGibDistance\1000\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\DualMag\0\mountableWeapon\0\dualWield\0\noThirdPersonDropsOrRaises\0\sharedAmmo\0\ammoCountClipRelative\0\continuousFire\0\fullMetalJacket\0\hollowPoint\0\rapidFire\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\unlimitedAmmo\0\ammoName\defaultweapon\maxAmmo\100\startAmmo\100\clipName\defaultweapon\clipSize\10\shotCount\1\dropAmmoMin\50\dropAmmoMax\75\dropClipAmmoMin\0\dropClipAmmoMax\1000\reloadAmmoAdd\5\reloadStartAdd\5\jamFireTime\0.05\overheatWeapon\0\coolWhileFiring\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\damage\100\minDamage\80\maxDamageRange\1200\minDamageRange\2200\playerDamage\100\bulletImpactExplode\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1.4\locTorsoUpper\1.2\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.1\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.1\locRightLegUpper\0.5\locRightLegLower\0.4\locRightFoot\0.1\locLeftLegUpper\0.5\locLeftLegLower\0.4\locLeftFoot\0.1\locGun\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSoundPlayer\\loopFireSound\\loopFireEndSoundPlayer\\loopFireEndSound\\fireTime\0.33\lastFireTime\0\fireDelay\0\reloadTime\0.5\reloadEmptyTime\0.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0.4\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.5\slideInTime\0.5\dtpLoopTime\0.5\dtpOutTime\0.5\deployTime\0.5\breakdownTime\0.5\tracerFrequency\3\tracerWidth\10\tracerLength\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\-0.3\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\7.5\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1.2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\150\proneRotR\40\proneOfsF\-0.5\proneOfsR\1.2\proneOfsU\0.8\posProneMoveRate\20\posProneRotRate\20\proneMoveMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\hipIdleAmount\30\adsIdleAmount\21\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.75\idleProneFactor\0.25\adsSpread\0.05\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov1\50\adsZoomFov2\50\adsZoomFov3\50\adsZoomSound\\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0.1\adsViewBobMult\0.1\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\0.8\hipSpreadDuckedMin\0.6\hipSpreadProneMin\0.4\hipSpreadMax\7\hipSpreadDuckedMax\7\hipSpreadProneMax\7\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.75\hipSpreadDecayRate\3.25\hipSpreadDuckedDecay\1.5\hipSpreadProneDecay\1.2\hipGunKickReducedKickBullets\4\hipGunKickReducedKickPercent\20\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\4\adsGunKickReducedKickPercent\20\adsGunKickPitchMin\-85\adsGunKickPitchMax\-90\adsGunKickYawMin\16\adsGunKickYawMax\18\adsGunKickAccel\400\adsGunKickSpeedMax\300\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\60\hipViewKickPitchMax\70\hipViewKickYawMin\-35\hipViewKickYawMax\35\hipViewKickCenterSpeed\1600\adsViewKickPitchMin\60\adsViewKickPitchMax\67\adsViewKickYawMin\15\adsViewKickYawMax\18\adsViewKickCenterSpeed\1200\swayMaxAngle\3\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.06\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.2\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\gunModel\viewmodel_default\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\defaultweapon\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\idleAnim\viewmodel_default_idle\emptyIdleAnim\viewmodel_default_idle\fireAnim\viewmodel_default_fire\lastShotAnim\viewmodel_default_fire\rechamberAnim\viewmodel_default_idle\reloadAnim\viewmodel_default_idle\reloadAnimRight\\reloadEmptyAnim\viewmodel_default_idle\reloadStartAnim\viewmodel_default_idle\reloadEndAnim\viewmodel_default_idle\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_default_pullout\dropAnim\viewmodel_default_putaway\firstRaiseAnim\viewmodel_default_pullout\altRaiseAnim\viewmodel_default_idle\altDropAnim\viewmodel_default_idle\quickRaiseAnim\viewmodel_default_pullout\quickDropAnim\viewmodel_default_putaway\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_default_fire\adsLastShotAnim\viewmodel_default_fire\adsRechamberAnim\viewmodel_default_idle\adsUpAnim\viewmodel_default_ADS_up\adsDownAnim\viewmodel_default_ADS_down\deployAnim\\breakdownAnim\\dtp_in\\dtp_loop\\dtp_out\\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\useAsMelee\0\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\viewFlashEffect\weapon/muzzleflashes/fx_pistol_flash_base\worldFlashEffect\weapon/muzzleflashes/fx_pistol_flash_base\viewShellEjectEffect\weapon/shellejects/fx_rifle\worldShellEjectEffect\weapon/shellejects/fx_rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\crackSound\\whizbySound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ak47\killIcon\hud_icon_ak47\dpadIcon\\ammoCounterIcon\hud_icon_ak47\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\1\reloadRumble\\fireRumble\\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0