WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\impactType\grenade_explode\inventoryType\offhand\displayName\WEAPON_M2FRAGGRENADE\modeName\\playerAnimType\default\AIOverlayDescription\\gunModel\viewmodel_m67\handModel\viewhands_usmc\isHandModelOverridable\1\idleAnim\viewmodel_m67_idle\emptyIdleAnim\viewmodel_m67_idle\fireAnim\viewmodel_m67_throw\holdFireAnim\viewmodel_m67_pullpin\lastShotAnim\viewmodel_m67_throw\detonateAnim\\raiseAnim\viewmodel_m67_idle\dropAnim\viewmodel_m67_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_m67_pickup_livenade\altDropAnim\viewmodel_m67_idle\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\adsUpAnim\\adsDownAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\dtp_in\\dtp_loop\\dtp_out\\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\explosionTag\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\15\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireDelay\0.13\fireTime\0.352\lastFireTime\0\holdFireTime\0.6\detonateTime\0.1\detonateDelay\0.1\reloadTime\2\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0.6\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.5\dtpLoopTime\0.5\dtpOutTime\0.5\slideInTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\offhandSlot\Lethal grenade\hasDetonator\0\timedDetonation\1\rotate\1\keepRolling\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\noThirdPersonDropsOrRaises\0\plantable\0\explodeOnGround\0\throwBack\1\retrievable\0\dieOnRespawn\0\hideThirdPerson\0\offhandHoldIsCancelable\0\isCameraSensor\0\isAcousticSensor\0\clipOnly\1\noPing\0\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.7\parallelAsphaltBounce\0.7\parallelBarkBounce\0.7\parallelBrickBounce\0.7\parallelCarpetBounce\0.7\parallelCeramicBounce\0.7\parallelClothBounce\0.7\parallelConcreteBounce\0.7\parallelCushionBounce\0.7\parallelDirtBounce\0.7\parallelFleshBounce\0.7\parallelFoliageBounce\0.7\parallelFruitBounce\0.7\parallelGlassBounce\0.7\parallelGrassBounce\0.7\parallelGravelBounce\0.7\parallelIceBounce\0.7\parallelMetalBounce\0.7\parallelMudBounce\0.7\parallelPaintedMetalBounce\0.7\parallelPaperBounce\0.7\parallelPlasterBounce\0.7\parallelPlasticBounce\0.7\parallelRockBounce\0.7\parallelRubberBounce\0.7\parallelSandBounce\0.7\parallelSnowBounce\0.7\parallelWaterBounce\0.7\parallelWoodBounce\0.7\perpendicularDefaultBounce\0.2\perpendicularAsphaltBounce\0.2\perpendicularBarkBounce\0.2\perpendicularBrickBounce\0.2\perpendicularCarpetBounce\0.2\perpendicularCeramicBounce\0.2\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.2\perpendicularCushionBounce\0.2\perpendicularDirtBounce\0.2\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.2\perpendicularFruitBounce\0.2\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.2\perpendicularGravelBounce\0.2\perpendicularIceBounce\0.2\perpendicularMetalBounce\0.2\perpendicularMudBounce\0.2\perpendicularPaintedMetalBounce\0.2\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.2\perpendicularPlasticBounce\0.2\perpendicularRockBounce\0.2\perpendicularRubberBounce\0.2\perpendicularSandBounce\0.2\perpendicularSnowBounce\0.2\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.2\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\weapon_m67_grenade\worldModel2\\worldModel3\\ammoName\usgrenade\maxAmmo\1\startAmmo\1\clipName\usgrenade\clipSize\1\sharedAmmoCapName\WEAPON_FRAGGRENADE\sharedAmmoCap\1\dropAmmoMin\1\dropAmmoMax\1\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\wpn_grenade_bounce\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\isRollingGrenade\1\cookOffHold\1\hudIcon\hud_us_grenade\killIcon\hud_obit_exploding_barrel\dpadIcon\\ammoCounterIcon\\indicatorIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\indicatorIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\enemyCrosshairRange\600\crosshairColorChange\1\explosionRadius\256\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\300\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\900\projectileSpeedRelativeUp\120\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\projectile_m67fraggrenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffect2\\projExplosionEffect3\\projExplosionEffect4\\projExplosionEffect5\\projExplosionEffectForceNormalUp\0\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projTrailEffect\weapon/grenade/fx_trail_grenade\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\showIndicator\0\useAntiLagRewind\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\\parentWeaponName\