WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\stand\impactType\bullet_ap\guidedMissileType\None\penetrateType\large\inventoryType\primary\fireType\Full Auto\maxSteeringAccel\3000\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayAlphaScale\1\adsOverlayInterface\none\projImpactExplode\0\bulletImpactExplode\0\projectileSpeed\0\explosionRadius\40\explosionInnerDamage\100\explosionOuterDamage\60\damageConeAngle\180\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\bounceSound\\projectileSound\\projTrailEffect\\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\noPing\1\script\saw/stand\ammoName\\maxAmmo\100\startAmmo\0\clipName\\clipSize\10\unlimitedAmmo\1\damage\180\playerDamage\40\minDamage\100\minPlayerDamage\30\maxDamageRange\1024\minDamageRange\2400\enemyCrosshairRange\4000\crosshairColorChange\1\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\25\rightArc\25\topArc\15\bottomArc\10\grabarc\0\accuracy\0.5\aiSpread\2\playerSpread\3.15\tracerFrequency\1\tracerWidth\0\tracerLength\0\fireTime\0.065\doGibbing\1\maxGibDistance\1000\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\120\maxVertTurnSpeed\120\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\proneOfsF\5\proneOfsR\0\proneOfsU\-5\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\rifleBullet\1\armorPiercing\0\spinUpTime\1\spinDownTime\1\spinRate\1\fireSound\\fireSoundPlayer\\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSound\hind_gatling_fire\loopFireSoundPlayer\hind_gatling_fire\stopFireSound\hind_gatling_cooldown\stopFireSoundPlayer\hind_gatling_cooldown\reloadStartSound\\reloadStartSoundPlayer\\reloadTime\0.05\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\flameTableFirstPerson\\flameTableThirdPerson\\rechamberBoltTime\100\viewFlashEffect\weapon/muzzleflashes/fx_mg42hv_flash\worldFlashEffect\weapon/muzzleflashes/fx_mg42hv_flash\viewShellEjectEffect\\worldShellEjectEffect\\reticleCenter\reticle_center_cross_mg42\reticleCenterSize\32\idleAnim\\fireAnim\\playerPositionDist\46\hudIcon\\killIcon\\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\overheatWeapon\0\coolWhileFiring\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\overheatSound\\overheatSoundPlayer\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0\swayMaxAngle\15\swayLerpSpeed\3\swayPitchScale\2\swayYawScale\2\swayHorizScale\1\swayVertScale\1\aimDownSight\0\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsTransInTime\0.1\adsTransOutTime\0.1\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\keepCrosshairWhenADS\0\aimPadding\1\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\scanSpeed\60\scanAccel\40\scanPauseTime\0\worldModel2\\parentWeaponName\