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stick\maxSteeringAccel\3000\displayName\WEAPON_CHINA_LAKE\DualWieldWeapon\\AIOverlayDescription\\modeName\\playerAnimType\m203\gunModel\t5_weapon_ex41_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewhands_usmc\isHandModelOverridable\0\useOnlyAltWeaoponHideTagsInAltMode\0\dualWield\0\idleAnim\viewmodel_ex41_idle\emptyIdleAnim\viewmodel_ex41_idle\fireAnim\viewmodel_ex41_fire\lastShotAnim\viewmodel_ex41_fire\rechamberAnim\viewmodel_ex41_rechamber\reloadAnim\viewmodel_ex41_reload_loop\reloadAnimRight\\reloadStartAnim\viewmodel_ex41_reload_in\reloadEndAnim\viewmodel_ex41_reload_out\reloadQuickAnim\\raiseAnim\viewmodel_ex41_pullout\dropAnim\viewmodel_ex41_putaway\firstRaiseAnim\viewmodel_ex41_first_raise\altRaiseAnim\viewmodel_ex41_pullout\altDropAnim\viewmodel_ex41_putaway\quickRaiseAnim\viewmodel_ex41_pullout_quick\quickDropAnim\viewmodel_ex41_putaway_quick\emptyRaiseAnim\viewmodel_ex41_pullout\emptyDropAnim\viewmodel_ex41_putaway\sprintInAnim\viewmodel_ex41_sprint_in\sprintLoopAnim\viewmodel_ex41_sprint_loop\sprintOutAnim\viewmodel_ex41_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ex41_fire\adsLastShotAnim\viewmodel_ex41_fire\adsRechamberAnim\viewmodel_ex41_rechamber\adsUpAnim\viewmodel_ex41_ads_up\adsDownAnim\viewmodel_ex41_ads_down\dtp_in\viewmodel_ex41_d2p_in\dtp_loop\viewmodel_ex41_d2p_loop\dtp_out\viewmodel_ex41_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\viewmodel_ex41_mantle\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\playerDamage\30\useAsMelee\0\AdditionalMeleeModel\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\wpn_melee_hit\meleeMissSound\\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\30\gunMaxYaw\30\lowAmmoWarningThreshold\0.33\damage\3500\fireDelay\0\fireTime\0.4\lastFireTime\1\reloadTime\0.75\reloadEmptyTime\1\reloadEmptyAddTime\0\reloadShowRocketTime\0\reloadStartTime\1.25\reloadEndTime\1.1\reloadAddTime\0.45\reloadStartAddTime\1.3\reloadQuickTime\0\reloadQuickAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\emptyDropTime\0\emptyRaiseTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.25\dtpLoopTime\0.6\dtpOutTime\0.25\slideInTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\isCameraSensor\0\isAcousticSensor\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\fuseTime\0\aiFuseTime\0\timedDetonation\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.5\adsZoomFov1\80\adsZoomFov2\80\adsZoomFov3\80\adsZoomSound\\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\240\adsOverlayHeight\240\adsOverlayAlphaScale\1\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\1.7\adsIdleAmount\25\hipIdleAmount\15\hipIdleSpeed\5\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\0\hipGunKickPitchMax\0\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\0\hipViewKickPitchMax\0\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\10000\swayMaxAngle\0\swayLerpSpeed\1\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_china_lake\killIcon\hud_china_lake\dpadIcon\\ammoCounterIcon\hud_china_lake\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\worldModel\t5_weapon_ex41_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\ammoName\m203 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lake\maxAmmo\10\startAmmo\4\clipName\china_lake\clipSize\4\dropAmmoMin\4\dropAmmoMax\4\viewFlashEffect\temp_effects/fx_tmp_m203_flash\worldFlashEffect\temp_effects/fx_tmp_m203_flash\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\wpn_gl_rifle_fire_projectile\fireSound\wpn_grlaun_fire_zt_npc\fireSoundPlayer\wpn_grlaun_fire_zt_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_china_lake_dryfire_npc\emptyFireSoundPlayer\wpn_china_lake_dryfire_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\wpn_gl_rifle_raise_npc\raiseSoundPlayer\wpn_gl_rifle_raise_plr\firstRaiseSound\wpn_gl_rifle_1straise_npc\firstRaiseSoundPlayer\wpn_gl_rifle_1straise_plr\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\\grenadeWeapon\\boltAction\0\armorPiercing\0\aimDownSight\0\rechamberWhileAds\0\reloadWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noThirdPersonDropsOrRaises\0\noPartialReload\0\segmentedReload\1\reloadAmmoAdd\1\reloadStartAdd\1\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\1200\maxDist\4000\aiVsAiAccuracyGraph\rpg.accu\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.8\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\-2\proneOfsR\0\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\explosionRadius\150\indicatorRadius\0\explosionInnerDamage\2500\explosionOuterDamage\1500\damageConeAngle\180\projectileSpeed\500\projectileSpeedRelativeUp\50\projectileSpeedUp\10\projectileActivateDist\10\projectileLifetime\5\projectileModel\projectile_m203grenade\projExplosionType\grenade\projExplosionEffect\maps/zombie/fx_china_lake_exp\projExplosionEffectForceNormalUp\0\projExplosionSound\wpn_glaun_fire_explo_zt\projDudEffect\impacts/fx_dud_m203\projDudSound\wpn_grenade_bounce_flesh\projImpactExplode\1\canUseInVehicle\0\showIndicator\0\projTrailEffect\maps/zombie/fx_zmbtron_china_lake_trail\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\noPing\1\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelCeramicBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\bayonet\0\lockOnRadius\60\lockOnSpeed\2000\reloadRumble\\fireRumble\damage_heavy\adsDofStart\0\adsDofEnd\14\requireLockonToFire\0\hideTags\\notetrackSoundMap\\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\ikLeftHandOffsetF\2\ikLeftHandOffsetR\0\ikLeftHandOffsetU\-1\ikLeftHandRotationP\30\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\retrievable\0\dieOnRespawn\0\noCrumpleMissile\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useAntiLagRewind\0\parentWeaponName\