WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\impactType\blade\inventoryType\offhand\displayName\WEAPON_HATCHET\modeName\\playerAnimType\hatchet\AIOverlayDescription\\gunModel\t5_weapon_hatchet\handModel\viewhands_usmc\isHandModelOverridable\1\idleAnim\viewmodel_hatchet_idle\emptyIdleAnim\viewmodel_hatchet_idle\fireAnim\viewmodel_hatchet_throw\holdFireAnim\viewmodel_hatchet_idle\lastShotAnim\viewmodel_hatchet_throw\detonateAnim\\raiseAnim\viewmodel_hatchet_idle\dropAnim\viewmodel_hatchet_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_m67_pickup_livenade\altDropAnim\viewmodel_hatchet_idle\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\adsUpAnim\\adsDownAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\dtp_in\\dtp_loop\\dtp_out\\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\explosionTag\\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\moveSpeedScale\1\sprintScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\340\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireDelay\0.01\fireTime\0.45\lastFireTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\reloadTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\emptyDropTime\0\emptyRaiseTime\0\sprintInTime\0\sprintLoopTime\0\sprintOutTime\0\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0\dtpLoopTime\0\dtpOutTime\0\slideInTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aiFuseTime\0\stickiness\Stick to flesh\rotateType\Rotate one axis, blade style\offhandSlot\Lethal grenade\hasDetonator\0\timedDetonation\0\rotate\1\keepRolling\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\noThirdPersonDropsOrRaises\0\plantable\0\explodeOnGround\0\throwBack\0\retrievable\1\dieOnRespawn\1\hideThirdPerson\0\offhandHoldIsCancelable\1\isCameraSensor\0\isAcousticSensor\0\clipOnly\1\noPing\0\hipIdleAmount\0\hipIdleSpeed\0\idleCrouchFactor\0\idleProneFactor\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelCeramicBounce\0.5\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\swayMaxAngle\0\swayLerpSpeed\1\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\worldModel\t5_weapon_hatchet\worldModel2\\worldModel3\t5_weapon_hatchet_retrieve\ammoName\hatchet\maxAmmo\1\startAmmo\1\clipName\hatchet\clipSize\1\sharedAmmoCapName\\sharedAmmoCap\0\dropAmmoMin\1\dropAmmoMax\1\pickupSound\wpn_tomahawk_pickup_npc\pickupSoundPlayer\wpn_tomahawk_pickup_plr\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\wpn_hatchet_throw_npc\fireSoundPlayer\wpn_hatchet_throw_plr\lastShotSound\\lastShotSoundPlayer\\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\wpn_hatchet_bounce\reticleCenter\hatchet_reticle\reticleSide\\reticleCenterSize\42\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\isRollingGrenade\0\cookOffHold\0\hudIcon\hud_hatchet\killIcon\hud_obit_hatchet\dpadIcon\\ammoCounterIcon\\indicatorIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\indicatorIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\enemyCrosshairRange\1600\crosshairColorChange\1\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\projectileSpeed\1500\projectileSpeedRelativeUp\0\projectileSpeedUp\40\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\t5_weapon_hatchet\projExplosionType\none\projExplosionEffect\\projExplosionEffect2\\projExplosionEffect3\\projExplosionEffect4\\projExplosionEffect5\\projExplosionEffectForceNormalUp\0\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5ForceNormalUp\0\projExplosionSound\fly_hatchet_hit_npc\projTrailEffect\weapon/grenade/fx_trail_hatchet\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\showIndicator\0\useAntiLagRewind\1\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\\parentWeaponName\