WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\rifle_grenade\guidedMissileType\None\inventoryType\primary\fireType\Single Shot\stickiness\Don't stick\maxSteeringAccel\3000\displayName\ZOMBIE_M1911_UPGRADED\DualWieldWeapon\m1911lh_upgraded_zm\AIOverlayDescription\\modeName\\playerAnimType\dualwield\gunModel\t5_weapon_1911_rh_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewhands_usmc\isHandModelOverridable\1\useOnlyAltWeaoponHideTagsInAltMode\0\dualWield\1\idleAnim\viewmodel_colt1911_dw_right_idle_loop\emptyIdleAnim\viewmodel_colt1911_dw_right_idle_loop\fireAnim\viewmodel_colt1911_dw_right_fire\lastShotAnim\viewmodel_colt1911_dw_right_last_shot\rechamberAnim\\reloadAnim\viewmodel_colt1911_dw_right_reload_empty\reloadAnimRight\viewmodel_colt1911_dw_right_reload_empty\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\raiseAnim\viewmodel_colt1911_dw_full_pullout\dropAnim\viewmodel_colt1911_dw_full_putaway\firstRaiseAnim\viewmodel_colt1911_dw_full_first_raise\altRaiseAnim\viewmodel_colt1911_dw_full_pullout\altDropAnim\viewmodel_colt1911_dw_full_putaway\quickRaiseAnim\viewmodel_colt1911_dw_full_pullout\quickDropAnim\viewmodel_colt1911_dw_full_putaway\emptyRaiseAnim\viewmodel_colt1911_dw_full_pullout\emptyDropAnim\viewmodel_colt1911_dw_full_putaway\sprintInAnim\viewmodel_colt1911_dw_full_sprint_in\sprintLoopAnim\viewmodel_colt1911_dw_full_sprint_loop\sprintOutAnim\viewmodel_colt1911_dw_full_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_colt1911_dw_full_ads_up\adsDownAnim\viewmodel_colt1911_dw_full_ads_down\dtp_in\viewmodel_colt1911_dw_full_d2p_in\dtp_loop\viewmodel_colt1911_dw_full_d2p_loop\dtp_out\viewmodel_colt1911_dw_full_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\playerDamage\30\useAsMelee\0\AdditionalMeleeModel\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\30\gunMaxYaw\30\lowAmmoWarningThreshold\0.33\damage\1000\fireDelay\0\fireTime\0.2\lastFireTime\0\reloadTime\1.6\reloadEmptyTime\1.6\reloadEmptyAddTime\1.2\reloadShowRocketTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.2\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.3\quickRaiseTime\0.3\firstRaiseTime\0.83\emptyDropTime\0.3\emptyRaiseTime\0.3\sprintInTime\0.3\sprintLoopTime\0.55\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.08\dtpLoopTime\0.6\dtpOutTime\0.2\slideInTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\isCameraSensor\0\isAcousticSensor\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\fuseTime\0\aiFuseTime\0\timedDetonation\0\clipOnly\0\adsTransInTime\0.15\adsTransOutTime\0.15\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\28\hipIdleAmount\7\hipIdleSpeed\5\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.15\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\hud_icon_colt\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\t5_weapon_1911_rh_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\ammoName\.45ACP m1911\maxAmmo\50\startAmmo\50\clipName\m1911_upgraded_zm\clipSize\6\dropAmmoMin\0\dropAmmoMax\0\viewFlashEffect\temp_effects/fx_tmp_m203_flash\worldFlashEffect\temp_effects/fx_tmp_m203_flash\shellEjectEffect\fx/weapon/shellejects/fx_pistol.efx\lastShotEjectEffect\fx/weapon/shellejects/fx_pistol.efx\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\\fireSound\wpn_colt45_fire_npc_pap\fireSoundPlayer\wpn_colt45_fire_plr_pap_rh\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_colt45_dryfire_npc\emptyFireSoundPlayer\wpn_colt45_dryfire_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_colt45_raise_npc\raiseSoundPlayer\weap_colt45_raise_plr\firstRaiseSound\weap_colt45_1straise_npc\firstRaiseSoundPlayer\weap_colt45_1straise_plr\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\\grenadeWeapon\\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\1\reloadWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noThirdPersonDropsOrRaises\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\-2\mantleOfsR\-3\mantleOfsU\3\mantleRotP\0\mantleRotY\0\mantleRotR\-5\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-0.8\duckedOfsR\0.5\duckedOfsU\-0.5\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\2\proneOfsR\1\proneOfsU\-1\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\5\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\explosionRadius\200\indicatorRadius\0\explosionInnerDamage\1200\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedRelativeUp\0\projectileSpeedUp\50\projectileActivateDist\0\projectileLifetime\3\projectileModel\projectile_m203grenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projDudEffect\\projDudSound\wpn_grenade_bounce_flesh\projImpactExplode\1\canUseInVehicle\0\showIndicator\0\projTrailEffect\weapon/grenade/fx_trail_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\noPing\1\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.25\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\bayonet\0\lockOnRadius\60\lockOnSpeed\2000\reloadRumble\\fireRumble\damage_heavy\adsDofStart\5\adsDofEnd\11\requireLockonToFire\0\hideTags\TAG_ext_clip
tag_suppressor
TAG_upgraded_sights\notetrackSoundMap\\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\retrievable\0\dieOnRespawn\0\noCrumpleMissile\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useAntiLagRewind\0\parentWeaponName\m1911dw