WEAPONFILE\displayName\WEAPON_MK_AK47\modeName\\playerAnimType\other\altWeapon\ak47_mk_sp\DualWieldWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\spread\penetrateType\small\impactType\shotgun\inventoryType\altmode\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\doGibbing\0\maxGibDistance\1000\armorPiercing\0\boltAction\1\aimDownSight\0\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\DualMag\0\mountableWeapon\0\dualWield\0\noThirdPersonDropsOrRaises\0\sharedAmmo\0\ammoCountClipRelative\1\continuousFire\0\fullMetalJacket\0\hollowPoint\0\rapidFire\0\isCarriedKillstreakWeapon\0\useAltTagFlash\1\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\1000\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\unlimitedAmmo\0\ammoName\12 gauge ak47\maxAmmo\5\startAmmo\5\clipName\mk_ak47\clipSize\8\shotCount\8\dropAmmoMin\3\dropAmmoMax\5\dropClipAmmoMin\5\dropClipAmmoMax\1000\reloadAmmoAdd\1\reloadStartAdd\1\jamFireTime\0.05\overheatWeapon\0\coolWhileFiring\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\damage\50\minDamage\15\maxDamageRange\300\minDamageRange\800\playerDamage\50\bulletImpactExplode\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSoundPlayer\\loopFireSound\\loopFireEndSoundPlayer\\loopFireEndSound\\fireTime\0.288\lastFireTime\0\fireDelay\0\reloadTime\0.7\reloadEmptyTime\0.7\reloadEmptyAddTime\0\reloadStartTime\0.7\reloadEndTime\1.1\reloadAddTime\0.65\reloadStartAddTime\0.7\reloadQuickTime\0\reloadQuickEmptyTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\rechamberTime\0.467\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.75\altDropTime\0\altRaiseTime\0.75\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.75\emptyDropTime\0.33\emptyRaiseTime\0.625\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.3\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.15\slideInTime\0.5\dtpLoopTime\0.7\dtpOutTime\0.25\deployTime\0.5\breakdownTime\0.5\tracerFrequency\2\tracerWidth\10\tracerLength\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.8\lowReadyOfsF\0.5\lowReadyOfsR\2\lowReadyOfsU\0.8\lowReadyRotP\25\lowReadyRotY\13.6\lowReadyRotR\-20.6\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-0.1\duckedOfsR\-1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\-1\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\hipIdleAmount\15\adsIdleAmount\0\hipIdleSpeed\4\adsIdleSpeed\0\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\5.5\adsAimPitch\-0.1\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.5\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov1\55\adsZoomFov2\55\adsZoomFov3\55\adsZoomSound\\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\4\hipSpreadProneMax\4\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\hipViewKickPitchMin\55\hipViewKickPitchMax\65\hipViewKickYawMin\-35\hipViewKickYawMax\35\hipViewKickCenterSpeed\1400\adsViewKickPitchMin\55\adsViewKickPitchMax\65\adsViewKickYawMin\-35\adsViewKickYawMax\35\adsViewKickCenterSpeed\1400\swayMaxAngle\4\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\0\adsSwayLerpSpeed\1\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\gunModel\t5_weapon_ak47_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewhands_usmc\worldModel\t5_weapon_ak47_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\idleAnim\viewmodel_ak47_masterkey_mk_idle\emptyIdleAnim\viewmodel_ak47_masterkey_mk_idle\fireAnim\viewmodel_ak47_masterkey_mk_fire\lastShotAnim\viewmodel_ak47_masterkey_mk_fire\rechamberAnim\viewmodel_ak47_masterkey_mk_rechamber\reloadAnim\viewmodel_ak47_masterkey_mk_reload_loop\reloadAnimRight\\reloadEmptyAnim\\reloadStartAnim\viewmodel_ak47_masterkey_mk_reload_in\reloadEndAnim\viewmodel_ak47_masterkey_mk_reload_out\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_ak47_masterkey_mk_pullout\dropAnim\viewmodel_ak47_masterkey_mk_putaway\firstRaiseAnim\viewmodel_ak47_masterkey_mk_pullout\altRaiseAnim\viewmodel_ak47_masterkey_to_mk\altDropAnim\\quickRaiseAnim\viewmodel_ak47_masterkey_mk_pullout\quickDropAnim\viewmodel_ak47_masterkey_mk_putaway\emptyRaiseAnim\viewmodel_ak47_masterkey_mk_pullout\emptyDropAnim\viewmodel_ak47_masterkey_mk_putaway\sprintInAnim\viewmodel_ak47_masterkey_mk_sprint_in\sprintLoopAnim\viewmodel_ak47_masterkey_mk_sprint_loop\sprintOutAnim\viewmodel_ak47_masterkey_mk_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ak47_masterkey_mk_fire\adsLastShotAnim\viewmodel_ak47_masterkey_mk_fire\adsRechamberAnim\viewmodel_ak47_masterkey_mk_rechamber\adsUpAnim\viewmodel_ak47_masterkey_mk_ads_up\adsDownAnim\viewmodel_ak47_masterkey_mk_ads_down\deployAnim\\breakdownAnim\\dtp_in\viewmodel_ak47_masterkey_mk_d2p_in\dtp_loop\viewmodel_ak47_masterkey_mk_d2p_loop\dtp_out\viewmodel_ak47_masterkey_mk_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\useAsMelee\0\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\viewFlashEffect\weapon/muzzleflashes/fx_shotgun_flash_base\worldFlashEffect\weapon/muzzleflashes/fx_shotgun_flash_base\viewShellEjectEffect\weapon/shellejects/fx_shotgun\worldShellEjectEffect\weapon/shellejects/fx_shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_mk_fire_npc\fireSoundPlayer\wpn_mk_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_mk_dryfire_npc\emptyFireSoundPlayer\wpn_mk_dryfire_plr\crackSound\\whizbySound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\wpn_weap_raise_plr\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_aug\killIcon\hud_obit_masterkey_attach\dpadIcon\hud_icon_mk_generic\ammoCounterIcon\hud_icon_aug\hudIconRatio\4:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\0\reloadRumble\\fireRumble\shotgun_fire\adsDofStart\0\adsDofEnd\10\hideTags\tag_flame_unit
tag_flamer_bracket
tag_flamer_button
tag_flamer_bottle
tag_flamer_ring
TAG_DUAL_CLIP
TAG_EXTENDED_CLIP
TAG_BOUNCING_GRENADE_LAUNCHER
J_BOUNCING_TRIGGER
J_BOUNCING_GRENADE_AMMO
tag_suppressor
TAG_NSP3A
TAG_COBRA_MOUNTED
TAG_AIMPOINT
tag_scope_pka\notetrackSoundMap\\ikLeftHandOffsetF\3\ikLeftHandOffsetR\0\ikLeftHandOffsetU\-2.5\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\3\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\-2\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\weapon_masterkey\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0