WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\none\guidedMissileType\None\inventoryType\primary\fireType\Full Auto\stickiness\Stick to flesh\maxSteeringAccel\3000\displayName\WEAPON_RAY_GUN\DualWieldWeapon\\AIOverlayDescription\\modeName\\playerAnimType\default\gunModel\viewmodel_usa_ray_gun\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\useOnlyAltWeaoponHideTagsInAltMode\0\dualWield\0\idleAnim\viewmodel_ray_gun_idle\emptyIdleAnim\viewmodel_ray_gun_idle\fireAnim\viewmodel_ray_gun_fire\lastShotAnim\viewmodel_ray_gun_fire\rechamberAnim\\reloadAnim\viewmodel_ray_gun_reload\reloadAnimRight\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\raiseAnim\viewmodel_ray_gun_raise\dropAnim\viewmodel_ray_gun_drop\firstRaiseAnim\viewmodel_ray_gun_first_raise\altRaiseAnim\viewmodel_ray_gun_raise\altDropAnim\viewmodel_ray_gun_drop\quickRaiseAnim\viewmodel_ray_gun_quick_raise\quickDropAnim\viewmodel_ray_gun_quick_drop\emptyRaiseAnim\viewmodel_ray_gun_raise\emptyDropAnim\viewmodel_ray_gun_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ray_gun_fire\adsLastShotAnim\viewmodel_ray_gun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_ray_gun_ADS_up\adsDownAnim\viewmodel_ray_gun_ADS_down\dtp_in\\dtp_loop\\dtp_out\\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\playerDamage\30\useAsMelee\0\AdditionalMeleeModel\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\damage\2000\fireDelay\0.05\fireTime\0.13\lastFireTime\0\reloadTime\3\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadShowRocketTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\0\firstRaiseTime\0\emptyDropTime\0\emptyRaiseTime\0\sprintInTime\0\sprintLoopTime\0.6\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.5\dtpLoopTime\0.5\dtpOutTime\0.5\slideInTime\0\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\isCameraSensor\0\isAcousticSensor\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\fuseTime\0\aiFuseTime\0\timedDetonation\1\clipOnly\0\adsTransInTime\0.245\adsTransOutTime\0.25\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.3\hipSpreadStandMin\0\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\0\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\0\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\0\hipIdleSpeed\0\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\adsViewKickPitchMin\0\adsViewKickPitchMax\0\adsViewKickYawMin\0\adsViewKickYawMax\0\adsViewKickCenterSpeed\10\hipGunKickPitchMin\0\hipGunKickPitchMax\0\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\0\hipGunKickSpeedMax\0\hipGunKickSpeedDecay\0\hipGunKickStaticDecay\0\hipViewKickPitchMin\0\hipViewKickPitchMax\0\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\10\swayMaxAngle\0\swayLerpSpeed\1\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_usa_ray_gun\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\ammoName\ray_gun\maxAmmo\160\startAmmo\160\clipName\ray_gun\clipSize\20\dropAmmoMin\32\dropAmmoMax\48\viewFlashEffect\maps/zombie/fx_zmbtron_raygun_flash\worldFlashEffect\maps/zombie/fx_zmbtron_raygun_flash\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\wpn_rgun_zt_loop\fireSound\wpn_rgun_fire_zt_npc\fireSoundPlayer\wpn_rgun_fire_zt_plr\lastShotSound\wpn_rgun_fire_zt_npc\lastShotSoundPlayer\wpn_rgun_fire_zt_plr\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_raygun_reload\reloadSoundPlayer\gear_player\reloadEmptySound\gr_raygun_reload\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\wpn_weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\320\crosshairColorChange\1\altWeapon\\grenadeWeapon\\boltAction\0\armorPiercing\0\aimDownSight\0\rechamberWhileAds\0\reloadWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noThirdPersonDropsOrRaises\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\ray_gun.accu\aiVsPlayerAccuracyGraph\pistol.accu\sprintOfsF\3\sprintOfsR\-4\sprintOfsU\-5\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\posMoveRate\10\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\10\posProneRotRate\8\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\explosionRadius\64\indicatorRadius\0\explosionInnerDamage\2000\explosionOuterDamage\1500\damageConeAngle\180\projectileSpeed\1500\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\1.5\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\misc/fx_exp_raygun_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\wpn_rgun_fire_explo_zt\projDudEffect\\projDudSound\\projImpactExplode\0\canUseInVehicle\0\showIndicator\0\projTrailEffect\misc/fx_trail_raygun_zt_geotrail\projectileDLight\200\projectileRed\0\projectileGreen\1\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\noPing\1\parallelDefaultBounce\1\parallelAsphaltBounce\1\parallelBarkBounce\1\parallelBrickBounce\1\parallelCarpetBounce\1\parallelCeramicBounce\1\parallelClothBounce\1\parallelConcreteBounce\1\parallelCushionBounce\1\parallelDirtBounce\1\parallelFleshBounce\1\parallelFoliageBounce\1\parallelFruitBounce\1\parallelGlassBounce\1\parallelGrassBounce\1\parallelGravelBounce\1\parallelIceBounce\1\parallelMetalBounce\1\parallelMudBounce\1\parallelPaintedMetalBounce\1\parallelPaperBounce\1\parallelPlasterBounce\1\parallelPlasticBounce\1\parallelRockBounce\1\parallelRubberBounce\1\parallelSandBounce\1\parallelSnowBounce\1\parallelWaterBounce\1\parallelWoodBounce\1\perpendicularDefaultBounce\1\perpendicularAsphaltBounce\1\perpendicularBarkBounce\1\perpendicularBrickBounce\1\perpendicularCarpetBounce\1\perpendicularCeramicBounce\1\perpendicularClothBounce\1\perpendicularConcreteBounce\1\perpendicularCushionBounce\1\perpendicularDirtBounce\1\perpendicularFleshBounce\1\perpendicularFoliageBounce\1\perpendicularFruitBounce\1\perpendicularGlassBounce\1\perpendicularGrassBounce\1\perpendicularGravelBounce\1\perpendicularIceBounce\1\perpendicularMetalBounce\1\perpendicularMudBounce\1\perpendicularPaintedMetalBounce\1\perpendicularPaperBounce\1\perpendicularPlasterBounce\1\perpendicularPlasticBounce\1\perpendicularRockBounce\1\perpendicularRubberBounce\1\perpendicularSandBounce\1\perpendicularSnowBounce\1\perpendicularWaterBounce\1\perpendicularWoodBounce\1\bayonet\0\lockOnRadius\60\lockOnSpeed\2000\reloadRumble\\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\hideTags\\notetrackSoundMap\ray_reload_open ray_reload_open
ray_reload_battery_out ray_reload_battery_out
ray_reload_battery_in ray_reload_battery_in
ray_reload_close ray_reload_close
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\retrievable\0\dieOnRespawn\0\noCrumpleMissile\1\forceBounce\1\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useAntiLagRewind\0\parentWeaponName\ray_gun