WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\projectile\stance\duck\impactType\none\guidedMissileType\None\penetrateType\none\inventoryType\primary\fireType\Full Auto\maxSteeringAccel\3000\adsOverlayShader\\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsOverlayInterface\none\projImpactExplode\1\bulletImpactExplode\0\projectileSpeed\3200\explosionRadius\32\explosionInnerDamage\1500\explosionOuterDamage\300\damageConeAngle\180\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\10\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\misc/fx_exp_raygun_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\weap_rgun_exp\projDudEffect\\projDudSound\\bounceSound\\projectileSound\\projTrailEffect\misc/fx_trail_raygun_geotrail\projectileDLight\200\projectileRed\0\projectileGreen\1\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\noPing\1\script\\ammoName\ray_gun\maxAmmo\100\startAmmo\0\clipName\ray_gun\clipSize\10\unlimitedAmmo\1\damage\500\playerDamage\40\minDamage\250\minPlayerDamage\30\maxDamageRange\800\minDamageRange\2000\enemyCrosshairRange\4000\crosshairColorChange\1\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\2000\leftArc\45\rightArc\45\topArc\20\bottomArc\20\grabarc\0\accuracy\0.38\aiSpread\2\playerSpread\2\tracerFrequency\1\tracerWidth\0\tracerLength\0\fireTime\0.192\doGibbing\1\maxGibDistance\1000\animHorRotateInc\15\minHorTurnSpeed\1\minVertTurnSpeed\1\maxHorTurnSpeed\360\maxVertTurnSpeed\360\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.3\yawConvergenceTime\1.5\suppressionTime\3\maxRange\0\horizViewJitter\0.5\vertViewJitter\0.5\proneOfsF\0\proneOfsR\0\proneOfsU\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\rifleBullet\0\armorPiercing\0\spinUpTime\1\spinDownTime\1\spinRate\1\fireSound\wpn_rgun_fire_npc\fireSoundPlayer\wpn_rgun_fire_plr\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadTime\0.05\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\flameTableFirstPerson\\flameTableThirdPerson\\rechamberBoltTime\100\viewFlashEffect\weapon/muzzleflashes/fx_raygun_view\worldFlashEffect\weapon/muzzleflashes/fx_raygun_world\viewShellEjectEffect\\worldShellEjectEffect\\reticleCenter\reticle_center_cross_mg42\reticleCenterSize\32\idleAnim\\fireAnim\\playerPositionDist\46\hudIcon\hud_icon_type92\killIcon\\hudIconRatio\2:1\killIconRatio\2:1\flipKillIcon\1\overheatWeapon\1\coolWhileFiring\0\overheatRate\8\cooldownRate\32\overheatEndVal\50\overheatSound\hmg_overheat\overheatSoundPlayer\hmg_overheat_plr\viewLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\worldLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\aimDownSight\1\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsTransInTime\0.15\adsTransOutTime\0.15\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\keepCrosshairWhenADS\0\aimPadding\0\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\scanSpeed\60\scanAccel\40\scanPauseTime\0\worldModel2\\parentWeaponName\