WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponType\bullet\stance\stand\impactType\none\guidedMissileType\None\penetrateType\none\inventoryType\primary\fireType\Full Auto\maxSteeringAccel\3000\adsOverlayShader\\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayAlphaScale\1\adsOverlayInterface\none\projImpactExplode\0\bulletImpactExplode\0\projectileSpeed\1600\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\bounceSound\\projectileSound\\projTrailEffect\misc/fx_zombie_elec_trail\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\noPing\1\script\mg42/stand\ammoName\\maxAmmo\100\startAmmo\0\clipName\\clipSize\10\unlimitedAmmo\1\damage\5\playerDamage\0\minDamage\5\minPlayerDamage\0\maxDamageRange\15000\minDamageRange\16000\enemyCrosshairRange\4000\crosshairColorChange\1\autoAimRange\8000\aimAssistRange\8000\aimAssistRangeAds\8000\leftArc\360\rightArc\360\topArc\15\bottomArc\25\grabarc\0\accuracy\1\aiSpread\0.1\playerSpread\0.5\tracerFrequency\1\tracerWidth\0\tracerLength\0\fireTime\2\doGibbing\1\maxGibDistance\1000\animHorRotateInc\15\minHorTurnSpeed\720\minVertTurnSpeed\720\maxHorTurnSpeed\720\maxVertTurnSpeed\720\horTurnSpeed\40\vertTurnSpeed\40\pitchConvergenceTime\0.05\yawConvergenceTime\0.05\suppressionTime\3\maxRange\384\horizViewJitter\0.5\vertViewJitter\0.5\proneOfsF\0\proneOfsR\0\proneOfsU\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\rifleBullet\0\armorPiercing\0\spinUpTime\1\spinDownTime\1\spinRate\1\fireSound\weap_freeze_turret_fire\fireSoundPlayer\weap_freeze_turret_fire\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadTime\0.05\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\flameTableFirstPerson\\flameTableThirdPerson\\rechamberBoltTime\100\viewFlashEffect\maps/zombie/fx_defense_freezeturret_viewflash_lv1\worldFlashEffect\maps/zombie/fx_defense_freezeturret_viewflash_lv1\viewShellEjectEffect\\worldShellEjectEffect\\reticleCenter\reticle_center_cross_mg42\reticleCenterSize\32\idleAnim\\fireAnim\\playerPositionDist\46\hudIcon\hud_icon_mg42\killIcon\\hudIconRatio\2:1\killIconRatio\4:1\flipKillIcon\1\overheatWeapon\0\coolWhileFiring\0\overheatRate\7\cooldownRate\16\overheatEndVal\25\overheatSound\hmg_overheat\overheatSoundPlayer\hmg_overheat_plr\viewLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\worldLastShotEjectEffect\weapon/muzzleflashes/fx_overheat_mg\useHintString\PLATFORM_HOLD_TO_USE\dropHintString\PLATFORM_HOLD_TO_DROP\fireRumble\flamethrower\adsDofStart\0\adsDofEnd\0\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\aimDownSight\1\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsTransInTime\0.25\adsTransOutTime\0.25\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\keepCrosshairWhenADS\0\aimPadding\0\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\scanSpeed\60\scanAccel\40\scanPauseTime\0\worldModel2\\parentWeaponName\