import csv import random from tkinter import * from functools import partial # To prevent unwanted windows class StartGame: """ Initial Game interface (ask users how many round they would like to play """ def __init__(self): """ Gets number of rounds from user """ self.start_frame = Frame(padx=10, pady=10) self.start_frame.grid() # Strings for labels intro_string = ("In each round you will be invited to choose a colour. Your goal is to" "to beat the target score and win the round (and keep your points).") # choose_string = "Oops - Please choose a whole number more than zero." choose_string = "How many rounds do you want to play?" # List of labels to be made (text | font | fg) start_labels_list = [ ["Colour Quest", ("Arial", "16", "bold"), None], [intro_string, ("Arial", "12", "bold"), None], [choose_string, ("Arial", "12", "bold"), "#009900"] ] # Create labels and add them to the reference list... start_label_ref = [] for count, item in enumerate(start_labels_list): make_label = Label(self.start_frame, text=item[0], font=[1], fg=item[2], wraplength=350, justify="left", pady=10, padx=20) make_label.grid(row=count) start_label_ref.append(make_label) # extract choice label so that it can be changed to an # error message if necessary. self.choose_label = start_label_ref[2] # Frame so that entry box and button can be in the same row. self.entry_area_frame = Frame(self.start_frame) self.entry_area_frame.grid(row=3) self.num_rounds_entry = Entry(self.entry_area_frame, font=("Arial", "20", "bold"), width=10) self.num_rounds_entry.grid(row=0, column=0, padx=10, pady=10) # Create play button... self.play_button = Button(self.entry_area_frame, font=("Arial", "16", "bold"), fg="#FFFFFF", bg="#005708", text="Play", width=10, command=self.check_rounds) self.play_button.grid(row=0, column=1) def check_rounds(self): """ Checks users have entered 1 or more rounds """ # Retrieve temperature to be converted rounds_wanted = 5 self.to_play(rounds_wanted) def to_play(self, num_rounds): """ Invokes Game GUI and takes across number of rounds to be played. """ Play(num_rounds) # Hide root window (ie: hide rounds choice window). root.withdraw() class Play: """ Interface for playing the Colour Quest Game """ def __int__(self, how_many): self.play_box = Toplevel() self.game_frame = Frame(self.play_box) self.game_frame.grid(padx=10, pady=10) self.heading_label = Label(self.game_frame, text="Colour Quest", font=("Arial", "14", "bold"), padx=5, pady=5) self.heading_label.grid(row=0) self.hints_button = Button(self.game_frame, font=("Arial", "14", "bold"), text="Hints", width=15, fg="#FFFFFF", bg="#FF800", padx=10, pady=10, command=self.to_hints) self.hints_button.grid(row=1) def to_hints(self): """ Display hints for playing game """ DisplayHints(self) class DisplayHints: """ Display hint for Colour Quest Game """ def __init__(self, partner): # setup dialogue box and background colour background = "#ffe6cc" self.help_box = Toplevel() # disable help button partner.to_help_button.config(state=DISABLED) # If users press cross at top, closes help and # 'release' help button self.help_box.protocol('WM_DELETE_WINDOW', partial(self.close_help, partner)) self.help_frame = Frame(self.help_box, width=300, height=200) self.help_frame.grid() self.help_heading_label = Label(self.help_frame, text="Help / Info", font=("Arial", "14", "bold")) self.help_heading_label.grid(row=0) help_text = "To yse the program, simply enter the temperature " \ "you wish to convert and then choose to convert " \ "to either degrees Celsius (centigrade) or " \ "Fahrenheit.. \n\n" \ " Note that -273 degrees C " \ "(-459 F) is absolute zero (the coldest possible " \ "temperature). If you try to convert a " \ "temperature that is less than -273 degrees C, " \ "you will get an error message. \n\n" \ "To see your " \ "calculation history and export it to a text " \ "file, please click the 'History / Export' button." self.help_text_label = Label(self.help_frame, text=help_text, wraplength=350, justify="left") self.help_text_label.grid(row=1, padx=10) self.dismiss_button = Button(self.help_frame, font=("Arial", "12", "bold"), text="Dismiss", bg="#CC6600", fg="#FFFFFF", command=partial(self.close_help, partner)) self.dismiss_button.grid(row=2, padx=10, pady=10) recolour_list = [self.help_frame, self.help_heading_label, self.help_text_label] # List and loop to set background colour on # everything except the buttons. recolour_list = [self.help_frame, self.help_heading_label, self.help_text_label] for item in recolour_list: item.config(bg=background) def close_help(self, partner): """ Closes help dialogue box (and enables help button) """ # Put help button back to normal... partner.to_help_button.config(state=NORMAL) self.help_box.destroy()