from tkinter import * from functools import partial # To prevent unwanted windows class StartGame: """ Initial Game interface (asks users how many rounds they would like to play) """ def __init__(self): """ Gets number of rounds from user """ self.start_frame = Frame(padx=10, pady=10) self.start_frame.grid() # strings for labels intro_string = ("In each round you will be invited to choose a colour. your goal is " "to beat the target score and win the round (and keep your points)") # choose string = "Oops - Please choose a whole number more then zero." choose_string = "How many rounds do you want to play" # List of labels to be made (text | font | fg) start_labels_list = [ ["Colour Quest", ("Arial", "16", "bold"), None], [intro_string, ("Arial", "12", "bold"), None], [choose_string, ("Arial", "12", "bold"), "#009900"] ] # create labels and add them to the reference list... start_label_ref = [] for count, item in enumerate(start_labels_list): make_label = Label(self.start_frame, text=item[0], font=item[1], fg=item[2], wraplength=350, justify="left", pady=10, padx=20) make_label.grid(row=count) start_label_ref.append(make_label) # extract choice label so that it can ne changed to an error message if necessary self.choose_label = start_label_ref[2] # frame so that entry box and button can be in the same row self.entry_area_frame = Frame(self.start_frame) self.entry_area_frame.grid(row=3) self.num_rounds_entry = Entry(self.entry_area_frame, font=("Arial", "20", "bold"), width=10) self.num_rounds_entry.grid(row=0, column=0, padx=10, pady=10) # create play button self.play_button = Button(self.entry_area_frame, font=("Arial", "16", "bold"), fg="#FFFFFF", bg="#0057D8", text="Play", width=10, command=self.check_rounds) self.play_button.grid(row=0, column=1) def check_rounds(self): """ Checks users have entered 1 or more rounds """ rounds_wanted = 5 self.to_play(rounds_wanted) def to_play(self, num_rounds): """ Invokes game GUI and takes across number of rounds to be played """ Play(num_rounds) # hide root window (ie: hide rounds choice window). root.withdraw() class Play: """ Interface for playing the Colour Quest Game """ def __init__(self, how_many): self.play_box = Toplevel() self.game_frame = Frame(self.play_box) self.game_frame.grid(pady=10, padx=10) self.game_heading_label = Label(self.game_frame, text=f"Round 0 of {how_many}", font=("Arial", "16", "bold")) self.game_heading_label.grid(row=0) self.to_help_button = Button(self.game_frame, font=("Arial", "14", "bold"), text="Hints", fg="#FFFFFF", bg="#FF8000", width="10", command=self.to_hints, pady=10, padx=10) self.to_help_button.grid(row=1) def to_hints(self): """ displays hints for playing game :return: """ DisplayHints(self) class DisplayHints: """ Temperature conversion tool """ def __init__(self, partner): # setup dialogue box and background colour background = "#ffe6cc" self.help_box = Toplevel() # disable help button partner.to_help_button.config(state=DISABLED) # if user press cross at top, close help and 'releases' help button self.help_box.protocol('WM_DELETE_WINDOW', partial(self.close_help, partner)) self.help_frame = Frame(self.help_box, width=300, height=200) self.help_frame.grid() self.help_hearing_label = Label(self.help_frame, text="Help / Info", font=("Arial", "14", "bold")) self.help_hearing_label.grid(row=0) help_text = "To use the program, simply enter the temperature you wish to convert and then choose" \ "to convert to either degrees Celsius (centigrade) or Fahrenheit... \n\n" \ "Note that -273 degrees C (-459 F) is absolute zero (the coldest possible temperature)." \ "If you try to convert a temperature that is less than -273 degrees C, you will get an" \ "error message. To see your calculation history and export it to a text file, please" \ "click the 'History / Export' button." self.help_text_label = Label(self.help_frame, text=help_text, wraplength=350, justify="left") self.help_text_label.grid(row=1, padx=10) self.dismiss_button = Button(self.help_frame, font=("Arial", "12", "bold"), text="Dismiss", bg="#CC6600", fg="#FFFFFF", command=partial(self.close_help, partner)) self.dismiss_button.grid(row=2, padx=10, pady=10) # List and loop to set the background colour on everything except the buttons recolour_list = [self.help_frame, self.help_hearing_label, self.help_text_label] for item in recolour_list: item.config(bg=background) def close_help(self, partner): partner.to_help_button.config(state=NORMAL) self.help_box.destroy() # main routine if __name__ == "__main__": root = Tk() root.title("Colour Quest") StartGame() root.mainloop()