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Top Game Engines

Unity
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.[6] The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations.[7][8] The engine has been adopted by industries outside video gaming including film, automotive, architecture, engineering, construction, and the United States Armed Forces.[9]
Wikipedia

Pros and Cons using of Unity

Pros:

◾️Cross-Platform: You can create games for many devices (PC, mobile, consoles, etc.) without much extra work.
◾️User-Friendly: Easy to use for beginners, with lots of tutorials and support.
◾️Asset Store: A huge store with ready-made assets, saving time on development.
◾️C# Programming: Uses C#, a popular and easy-to-learn language for coding.
◾️Scalable: Works for both small indie games and large projects.
◾️Good for Real-Time Rendering: Great for creating interactive experiences like VR/AR.
◾️Community Support: A large and helpful community with lots of resources.
◾️Free Version: You can use Unity for free, making it accessible for indie developers.

Cons:

◾️Performance Issues: Can struggle with performance on larger or complex games.
◾️Graphics Quality: Doesn’t have as high-end graphics as other engines (like Unreal Engine).
◾️Advanced Features: Some features, like cinematic tools, are not as polished as other engines.
◾️Resource Heavy: Can use up a lot of computer resources, making development slower.
◾️Learning Advanced Stuff: Advanced features, like multiplayer or complex AI, can be hard to learn.
◾️Frequent Updates: Regular updates can sometimes break things or require changes to your game.
◾️Not Ideal for AAA Games: Better for smaller games; high-end, large-scale games might be harder to make.
◾️Cost for Bigger Studios: If you make a lot of money, you'll need to pay for the pro version.