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Random (6)

Shows six random results.

royal waterways

Charm 1: Defender's Crest (1 notches)

Charm 2: Flukenest (3 notches)

royal waterways

Boss 1: Dung Defender

Skilled combatant living at the heart of the Waterways. Assails intruders with balls of compacted dung.

Boss 2: Flukemarm

An insatiable breeder. Has populated the Waterways with its kind. Its insides double as a nest for young Flukefeys.

dirtmouth

Charm 1: Stalwart Shell (2 notches)

Charm 2: Heavy Blow (2 notches)

dirtmouth

Boss 1: Troupe Master Grimm

Master of the Grimm Troupe.

Boss 2: Grey Prince Zote

Figment of an obsessed mind. Lacks grace but becomes stronger with every defeat.

greenpath

Charm 1: Thorns of Agony (2 notches)

Charm 2: Shape of Unn (2 notches)

greenpath

Boss 1: Hornet (Greenpath)

Skilled protector of Hallownest's ruins. Wields a needle and thread.

Boss 2: Massive Moss Charger

Family of creatures that have learnt to bulk up with moss and live as one.

Te Reinga

Charm 1: Spell Twister (2 notches)

Charm 2: Shaman Stone (3 notches)

Te Reinga

Boss 1: Gorb

Lingering dream of a fallen warrior. A mysterious life-form that claimed to contain all of the world's knowledge inside of its distended brain.

Boss 2: Massive Moss Charger

Family of creatures that have learnt to bulk up with moss and live as one.

queens garden

Charm 1: Sprintmaster (1 notches)

Charm 2: no charm

queens garden

Boss 1: Marmu

Lingering dream of a fallen warrior. Protector of the Queen's Gardens.

Boss 2: Traitor Lord

Deposed Lord of the Mantis tribe. Embraced the infection and turned against his sisters.

Kendo

Charm 1: Joni's Blessing (4 notches)

Charm 2: Dashmaster (2 notches)

Kendo

Boss 1: Massive Moss Charger

Family of creatures that have learnt to bulk up with moss and live as one.

Boss 2: Marmu

Lingering dream of a fallen warrior. Protector of the Queen's Gardens.