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Random (6)

Shows six random results.

greenpath

Charm 1: Thorns of Agony (2 notches)

Charm 2: Shape of Unn (2 notches)

greenpath

Boss 1: Hornet (Greenpath)

Skilled protector of Hallownest's ruins. Wields a needle and thread.

Boss 2: Massive Moss Charger

Family of creatures that have learnt to bulk up with moss and live as one.

deepnest

Charm 1: Sharp Shadow (2 notches)

Charm 2: Weaversong (2 notches)

deepnest

Boss 1: Nosk

Mimics the shape of other creatures to lure prey to its lair.

Boss 2: Galien

Lingering dream of a fallen warrior. Trained in the wilds bordering the kingdom, hoping to become a Knight.

queens garden

Charm 1: Sprintmaster (1 notches)

Charm 2: no charm

queens garden

Boss 1: Marmu

Lingering dream of a fallen warrior. Protector of the Queen's Gardens.

Boss 2: Traitor Lord

Deposed Lord of the Mantis tribe. Embraced the infection and turned against his sisters.

hive

Charm 1: Hiveblood (4 notches)

Charm 2: no charm

hive

Boss 1: Hive Knight

Loyal protector of the Hive's Queen. Flightless but ferocious in battle.

Boss 2: no boss

N/A

dirtmouth

Charm 1: Stalwart Shell (2 notches)

Charm 2: Heavy Blow (2 notches)

dirtmouth

Boss 1: Troupe Master Grimm

Master of the Grimm Troupe.

Boss 2: Grey Prince Zote

Figment of an obsessed mind. Lacks grace but becomes stronger with every defeat.

Kendo

Charm 1: Joni's Blessing (4 notches)

Charm 2: Dashmaster (2 notches)

Kendo

Boss 1: Massive Moss Charger

Family of creatures that have learnt to bulk up with moss and live as one.

Boss 2: Marmu

Lingering dream of a fallen warrior. Protector of the Queen's Gardens.