resting grounds
Charm 1: Dreamshield (3 notches)
Charm 2: Dream Wielder (1 notches)
resting grounds
Boss 1: Xero
Lingering dream of a fallen warrior. Executed for crimes against the King.
Boss 2: no boss
N/A
Charm 1: Dreamshield (3 notches)
Charm 2: Dream Wielder (1 notches)
Boss 1: Xero
Lingering dream of a fallen warrior. Executed for crimes against the King.
Boss 2: no boss
N/A
Charm 1: Sharp Shadow (2 notches)
Charm 2: Weaversong (2 notches)
Boss 1: Nosk
Mimics the shape of other creatures to lure prey to its lair.
Boss 2: Galien
Lingering dream of a fallen warrior. Trained in the wilds bordering the kingdom, hoping to become a Knight.
Charm 1: Joni's Blessing (4 notches)
Charm 2: Dashmaster (2 notches)
Boss 1: Massive Moss Charger
Family of creatures that have learnt to bulk up with moss and live as one.
Boss 2: Marmu
Lingering dream of a fallen warrior. Protector of the Queen's Gardens.
Charm 1: Quick Slash (3 notches)
Charm 2: no charm
Boss 1: Hornet (Kingdom's Edge)
I have seen this nimble little creature. I thought her prey and pounced at her, but with a flash she stabbed me with her flying stinger and darted away. Could she be... a Hunter?
Boss 2: God Tamer
Veteran warrior of the Colosseum of Fools. Fights by the side of creatures she has trained.
Charm 1: Soul Catcher (2 notches)
Charm 2: Spell Twister (2 notches)
Boss 1: Marmu
Lingering dream of a fallen warrior. Protector of the Queen's Gardens.
Boss 2: no boss
N/A
Charm 1: Deep Focus (4 notches)
Charm 2: no charm
Boss 1: Crystal Guardian
Heavyset miner of the Crystal Peak overcome by crystal growth. Can discharge blazing beams of light from its crystallized limbs.
Boss 2: Enraged Guardian
How does the world look to this creature, gazing out from within its crystal prison? Does it see only light? Is that what drives it into a frenzy?